When I use my barrier device as my sky, it doesn’t show up in game in the first round/when I first join the game. However, when I end the game and start it again, the barrier shows up.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a barrier device that is set to always active and is a hollow big box, and then load into a session.
Expected Result
The barrier device will be always loaded in and active.
Observed Result
The barrier device doesn’t show when you load into the session, only when you end the game and start it again.
I see from your video that your Barrier Device scale is 1.0 and your Barrier Depth/Width/Height are all set to 100, I also see that the StaticMeshComponent scale is 1.0.
How are you getting the barrier device to be so large?
I also see the Barrier Device is placed at 466, 3826, 571. What are the coordinates of your player spawner?
I just set the barrier device to be large so it can be a skybox throug the depth, height, and width. The player spawners are scattered around in the barrier, it don’t think it would matter about the player spawners.
Ah, my mistake - I thought 100.0 was the default size. (My brain was assuming Centimeters) Look like that value is actually in ‘tiles’.
Sometimes very distant things could be culled for performance reasons, since this is only happening on the first round that’s probably less of a concern.
I placed a hollow barrier device with those values in my map and I still see it on first round. Are you able to reproduce this in a new map?