Barrier Device Not Loading on First Round

Summary

When I use my barrier device as my sky, it doesn’t show up in game in the first round/when I first join the game. However, when I end the game and start it again, the barrier shows up.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a barrier device that is set to always active and is a hollow big box, and then load into a session.

Expected Result

The barrier device will be always loaded in and active.

Observed Result

The barrier device doesn’t show when you load into the session, only when you end the game and start it again.

Platform(s)

PC

Video

Hello Leehamm, Thanks for the video.

I see from your video that your Barrier Device scale is 1.0 and your Barrier Depth/Width/Height are all set to 100, I also see that the StaticMeshComponent scale is 1.0.

How are you getting the barrier device to be so large?

I also see the Barrier Device is placed at 466, 3826, 571. What are the coordinates of your player spawner?

I just set the barrier device to be large so it can be a skybox throug the depth, height, and width. The player spawners are scattered around in the barrier, it don’t think it would matter about the player spawners.

Ah, my mistake - I thought 100.0 was the default size. (My brain was assuming Centimeters) Look like that value is actually in ‘tiles’.

Sometimes very distant things could be culled for performance reasons, since this is only happening on the first round that’s probably less of a concern.

I placed a hollow barrier device with those values in my map and I still see it on first round. Are you able to reproduce this in a new map?

Ill try it out, but I tried to turn on never distance cull on all the barrier properties and it still didn’t work.

FORT-959102 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Update, I just fixed it by putting my sky material on cubes instead of barriers, and then turned on Never Distance Cull, it works.