I set up a system that constantly teleports the player into and out of a barrier device. (Player teleports in, and then drops into out teleporter to then be dropped into in teleporter)
But I was not able to reproduce this. (Hoping by doing it enough times it would ‘occasionally’ break)
This is just using the ‘Teleporter’ device - is the “Rift Teleporter” something different? Is there anything else that should be added to the ‘steps to reproduce’ to be able to reproduce this in a new project?
To add onto this how I have it setup is the barrier is always active and you interact with a button that teleports you to the zone when loading into that zone sometimes it will load the battier other times it fails.