Barrier device derenders at close distance

Summary

When placing a barrier device, it derenders when moving away from close distance. Old barrier plate does not, meaning if we migrate to the new barrier devices, old levels will break. See video for more

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a barrier device
Open live edit, edit device and set style to Starfield
Set depth 4 Width 16 Height 11
Push changes for good measure
Now fly inside live edit and watch when the barrier derenders

Expected Result

Barrier doesnt derender

Observed Result

Barrier derenders when moving 50ish tiles away

Platform(s)

PC

Video

Did you try the setting for fade distance ? they added that on the device

Yeah, doesnt fix it

Are you in creative too ? on uefn you can make a fix yourself with material but not creative :frowning: ill vote hope they fix it for you

Im in UEFN, whats the fix?

So create an instance of the material you want i use the normal barrier mat then inside that you have options for fade fixed by material. I would Assume they all work the same so try that.

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Hmm, those settings dont exist on the Starfield style though. I ll try it though

If that doesn’t work try changing the bounds scale on the mesh comp of the barrier this will make it render more by increasing the scale very useful for wpo but might be a fix for you if the above doesn’t work.

Not tested though

Ok so I made a cube and set that material, so it doesnt derender now. Seems its a device thing. Still needs to be addressed but at least there is a workaround for UEFN

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Agreed i voted anyways that setting clearly isn’t working