Have a rather weird issue of bark texture appearing on my trees when the camera is only a little further away, but the camera’s very near, all seems to be fine. Not been able to resolve the issue yet! Also, checked my material parameters and the list of material elements on the tree mesh, but without luck. Happens only with the a few trees and bushes. Any idea guys how to fix this?
Sounds like the material IDs or UVs on your LOD mesh are messed up
Its your uvs of your LODs
Thanx for the clue guys! The trees were downloaded as free assets and now realize they’re in pretty bad shape. Installed TreeIt recently, will work on making trees there and see how things shape up.