Hi, I’m getting some awful banding and artefacting in Unreal. I have very clean bakes and previews in Substance Painter (first picture below). Tangents are synced Mikkt (Modo: triangulate > all soft edges > mikkt tangent > export fbx).
Hi, I’m getting some awful banding and artefacting in Unreal. I have very clean bakes and previews in Substance Painter (first picture below). Tangents are synced Mikkt (Modo: triangulate > all soft edges > mikkt tangent > export fbx).