I have a question about SceneDepth.
In UE4’s default state, SceneDepth appears to produce a black-to-white gradient at a distance of 10,000 from the camera.When it exceeds 10,000, it repeats the gradation from black to white again in 10,000 units.
Is it possible to change the distance of this gradient?
In particular, I try to render SceneDepth in a render pass from the sequencer and use it for post-processing in AfterEffects, but the depth of the distant view is banded.