Banded Scene Depth

I have a question about SceneDepth.

In UE4’s default state, SceneDepth appears to produce a black-to-white gradient at a distance of 10,000 from the camera.When it exceeds 10,000, it repeats the gradation from black to white again in 10,000 units.
Is it possible to change the distance of this gradient?

In particular, I try to render SceneDepth in a render pass from the sequencer and use it for post-processing in AfterEffects, but the depth of the distant view is banded.

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Banding is only for readability purposes of visualization.

Thanks to everyone who responded.
I have solved it, so I share the result. The settings I was looking for were in the following location.

First, check “ShowEngineContent” at “ViewOptions” at “ContentBrowser”.
Then, under “BufferVisualization”, open “SceneDepth”.
By reducing the ConstB value of the Multiply node, the Depth is widened.

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