Baking materials to Render Targets

Hi there!

I followed this tutorial here:

trying to render a simple voronoi / cellnoise combination into a texture…

I had problems with this previously, simply compiling just didn’t render to the target or the texture was completely transparent. When I placed the baking actor into the world and hit play, I had a result.

Now my problem is, that I don’t receive any result at all. Any advice?

Thanks in advance and cheers!

Alright… If you put the noise result into the Emissive Color instead of the Base Color, it works…

I thought I tried this earlier, but I guess I fkd up something else back then…

Took me way too long, so I’ll leave this here for anyone running into this in the future…