Hi everyone, i have had a look at different tutorials and posts but i cant seem to find a way to bake my modeled geometry correctly which i have made in 3DS MAX without increasing the lightmap resolution to something like 1024 in unreal Engine 4.
I want to be able to bake something that is not so large in size, for example a chair or sofa to 128 lightmap resolution and not get any light bleeding or bad shadows. I have read that the grid size has to be changed to something like
0.0078125 in 3DS MAX in order for a lightmap of 128 to bake properly. This is where i get confused. How does the grid size help set out the geometry, i dont understand if i am meant to rescale it to fit perfectly on the grid or if i have to press a button in 3DS max to automatically position the polygons for me.
I have created a reception desk to use as an example to use to show everyone if i am doing something wrong. I have posted the pictures below
Can someone help please help me by maybe giving me a step by step on what i need to do. i just want a clean mesh. Thanks in advance !!!