baking lightmap for skeletal mesh

Hi! How i can bake light for skeletal mesh? With static mesh it’s ok, but when i try to bake animated skeletal meshes no lightmap generated( help pls, tnx

You don’t bake lightmaps for skeletal meshes, because they can animate they use dynamic lighting.

Is there a way to make character always light up, regardless of environment ?? Emission Texture is the only thing I can think of, but it’s make the character uglier.

Is making the BP for character and lights together is a better way ?