Baking Lighting with Foliage

Hi guys,

I am working on a project that requires I bake the interior lighting of some buildings, but also have foliage outside. Is there a way I can have dynamic lighting outside and baked static light inside? Sort of separate the map into different sections that are lit differently?


A static skylight with hdri for G.I
Your grass is going to be set to movable, the rest of your scene, static.
And a movable directional light for the sun.

Should work!