Good evening! I am working on a small portfolio environmental scene with UE4. This is my first time working with the engine alone. I’m near the end of the project, and am rendering the final lighting setups.
The scene contains a Light Source, a LightmassImportanceVolume (for the terrain itself), a Sky Sphere, a SkyLight, and a SphereReflectionCapture.
Upon building my lighting, certain objects appear to have incorrect shadows. The photo attached demonstrates some strange shadow details. I have attempted to build the lighting with different settings and parameters, but the errors seem to persist. Any assistance or advice would be deeply appreciated.
Thank you very, very much for your help and time.