Baking Bent Normals

Summary

Maybe I am doing something wrong, but when testing baking bent normals in baking texture in modeling tools, the source normal map input seems to be ignored and I only get mesh bent normals.

What Type of Bug are you experiencing?

UI / Tools

Steps to Reproduce

Take some mesh and its normal map, go to modeling > bake textures, chose bent normals, in advanced select “source normal map”.

For me it does nothing.

Expected Result

Bent normal map having details from source normal map.

Observed Result

Source normal map is ignored

Affects Versions

5.8
5.7

Platform(s)

Windows