Baking An Actor Individually

Hello,

So I have an actor which is static, and has some static meshes. I’d love to bake it individually and spawn it whenever I want to use it.

I am planning to proceduraly generate the level and for that I want to instantiate these block actors as and when required and for them I want to use baked lighting, dynamic lighting is gonna make whole system slow. How do I do it?

Thanks for help in advance.

1 Like

You are aware that the generated lightmap would be the same for every actor you spawn of this class?
Wouldn’t this look very weird?

There is no such functionality in lightmass. You would need to adapt a solution of your own for this.

In our scheme of things It’ll be fine. Do you propose any alternate solution?

Ohh! thats a bummer. Can you help out with some ideas about alternate solution?