Baking An Actor Individually

You are aware that the generated lightmap would be the same for every actor you spawn of this class?
Wouldn’t this look very weird?

Hello,

So I have an actor which is static, and has some static meshes. I’d love to bake it individually and spawn it whenever I want to use it.

I am planning to proceduraly generate the level and for that I want to instantiate these block actors as and when required and for them I want to use baked lighting, dynamic lighting is gonna make whole system slow. How do I do it?

Thanks for help in advance.

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There is no such functionality in lightmass. You would need to adapt a solution of your own for this.

In our scheme of things It’ll be fine. Do you propose any alternate solution?

Ohh! thats a bummer. Can you help out with some ideas about alternate solution?