Baked Static shadow is poor quality

I want to bake my shadows so they dont eat up preformance but I’m having trouble to do so with good results.

What I did is set my Directional light: Stationary
Skylight: Stationary
Static mesh: Static

This is the result I’m getting

Notice how the cliff has bad shadows and very sharp edges, and the little dot is shadow from the tree.

Now if I use movable directional light everything is fine. But I’m really trying to maximize performance with baked shadows and and that they look decent.

Make sure the floor has a high enough light map resolution.

Yes, that’s it. You don’t realize how happy you just made me :smiley:
Thank you very much good sir!