I want to bake my shadows so they dont eat up preformance but I’m having trouble to do so with good results.
What I did is set my Directional light: Stationary
Skylight: Stationary
Static mesh: Static
This is the result I’m getting
Notice how the cliff has bad shadows and very sharp edges, and the little dot is shadow from the tree.
Now if I use movable directional light everything is fine. But I’m really trying to maximize performance with baked shadows and and that they look decent.