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Baked Static shadow is poor quality

I want to bake my shadows so they dont eat up preformance but I’m having trouble to do so with good results.

What I did is set my Directional light: Stationary
Skylight: Stationary
Static mesh: Static

This is the result I’m getting
static shadow.jpg

Notice how the cliff has bad shadows and very sharp edges, and the little dot is shadow from the tree.

Now if I use movable directional light everything is fine. But I’m really trying to maximize performance with baked shadows and and that they look decent.

Make sure the floor has a high enough light map resolution.

Yes, that’s it. You don’t realize how happy you just made me :smiley:
Thank you very much good sir!