Baked static lighting wrong on Lods

Hey, i’ve got an issue on baked static lighting affecting hierarchical instanced static meshes with lods.
On Lod 0 everything is ok

When lod1 comes out, this happens…

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No “lighting needs to be rebuilt” messages, lightmap uvs are ok, i think it’s related to HISM… someone has a solution?

Thanks!

Hey, thank you.
Btw I am using 4.14 and commercial Simplygon for lods… maybe it’s not the same thing?

No one knows a solution for that?

It’s same for all static mesh actors. But this is fixed at 4.15.1.

Okay, thank you!