Hello everyone, can some1 please help with this?
Im developing Archvzi scene for VR (Oculus Quest2) After I package the scene all materials all black.
picture from UE5:
picture from Oculus quest 2 eye perspective:
Hello everyone, can some1 please help with this?
Im developing Archvzi scene for VR (Oculus Quest2) After I package the scene all materials all black.
picture from UE5:
picture from Oculus quest 2 eye perspective:
Unfortunately Unreal doesn’t support HDR tonemapping with mobile VR. The best option is probably to increase the intensity of the lights.
Thanks for reply I tried to increase the a lot intensity of directional light and try to adjust exposure in postprocess. Still meshes are pitch black
I fixed this problem, I dont know what specificly was the problem, but I migrated files to new VR template and it works now
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