Baked lightmaps not retained in package?

Hello everyone, can some1 please help with this?
Im developing Archvzi scene for VR (Oculus Quest2) After I package the scene all materials all black.

picture from UE5:

picture from Oculus quest 2 eye perspective:

Here is preview on Android vulkan. How to fix this?

Unfortunately Unreal doesn’t support HDR tonemapping with mobile VR. The best option is probably to increase the intensity of the lights.

Thanks for reply I tried to increase the a lot intensity of directional light and try to adjust exposure in postprocess. Still meshes are pitch black

I fixed this problem, I dont know what specificly was the problem, but I migrated files to new VR template and it works now

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