Baked lighting on spawned meshes

Hi I have some picture frame meshes that I have spawning in a scene on demand however they are completely washed out white by the overhead lighting when they spawn. This is due to the high intensity lighting that is required in my level which I cannot change for game reasons.

Is there a way of having spawned actors with their own pre-baked lighting or at least a material not affected by the level lighting that has shadows from overhead lighting already applied?

The frames should be a gold colour, as you can see from the image they are washed out. If they spawn ‘indoors’ they are fine but in the direct light they look terrible.

Washedout.PNG

You can’t bake lighting for objects that aren’t in the level. At best you could try to bake it in a separate program and use an unlit material but the material won’t necessarily look correct and you won’t get effects like specular