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Baked lighting Looks aweful

I have just started my ue4 project and imported some assets and baked the lighting, and might I say, it looks like ****.
bad_lighting.png
Is there any way I can make this look better? Keep in mind that this is only part of the level.

Thanks,
Cheapskate01

Make sure you have a light mass importance volume containing your scene, that the light map resolution is high enough, and that the lightmass uvs are unique and laid out with enough padding.

On the menu icons at the top, click the little arrow next to “Build”. Then go to “Lighting Quality” and set it to “Production”

The reason the default lightmaps are very low quality is with large scenes it can take a hell of a long time to calculate the lighting (For example, I have a relatively small scene and it already takes 10-15 minutes just to build the default “preview” lighting)