Hi i am trying to bake following scene:
And as you can see the buckets has some extremely poor baked lighing on them
They have a basic material with a grey color, and a roughness of .3.
The wall and the pallets below also suffer form these spots.
The room is a 8 x 12 m room with two point lights placed in it.
The outside has the basic setup with 1 sky sphere, and 1 directional lighting.
They have a lightmass of 256, and there arent any UV’s overlapping, and everything in the scene is static.
The shadows from the neighbouring objecs are rather decent.
Anyone has an idea to what causes these spots?