i have problem similar to this post Baked light bug after rotation - Unreal Engine Forums (sorry i didn’t know if i should resurrect or make a new one).
I am making an augmented reality app i need to rotate the mesh that is shown.
I am on mobile and i need a good quality (and fast) so i can’t use dynamic light (we tried, the result was bad).
The light seems lost around 150°, but it’s getting darker before. The dark part of the object don’t become white.
I can move the mesh (100000 on each axis) and it keeps the light, only the rotation is breaking it.
The light come back when the rotation get closer to 0° (or 360°)
If i bake the light when the rotation is at 180° and put it at 0° after i lose the light.
Does someone have an idea how i could manage to keep the light on an movable object that will rotate (without using dynamic light) ?