Baked light inside dynamically spawned class Blueprints

Hi there, is there a way to have pre baked lighting inside dynamically spawned blueprints? I’m creating an infinite runner for android so you see why I need such a thing.
Thank you for your help in advance.

Hi B14ckfir3,

Lighting cannot be baked for dynamically spawned meshes, this would negate their ability to be dynamic.

If you needed specific lighting to be baked for something like this it would probably be better to set up something in your modeling program and render that to a texture that can be applied to your spawned mesh. This is just an idea and not something I’ve specifically done, so I’m not sure if that would even work exactly, but just a thought.

Alright, thanks for your answer.
I hoped that I could get away without having to bake everything but since I got no other option…