Baked light breaking shadows

Hello I’m having some problems with baked lights as you can see in the image
On the left it’s a recently placed mesh and on the right its a mesh with baked lights
I changed the light map resolution but it does not work and the lighting quality is set to production

No, no errors I haven’t notice the lightmap option on the terrain, I’ll give it a try

Have you already changed both lightmap resolutions (from the ground + the mesh) and do you get any errors after you have build the light?

Thanks, it gets a lot better but my computer crashes when I go beyond 10, do you have any suggestions to avoid that?
And changing the res from the mesh still does not change anything

Also changed the object mobility to Movable and now its all good"