When it comes to UE4 lighting i’m a complete noob so forgive me if this is a stupid question, but is it possible to have Baked (Pre-rendered) Global illumination and
Ambient Occlusion but no baked shadows; If its possible i’m intending the shadows to be static (then why avoid baked shadows?) because i want the ability to drag
and drop any static mesh without messing with light maps and UV’s (I’m a programmer not an artist) but still have the benefits of Global illumination and
Ambient Occlusion that has no artifacts like SSAO.
Edit : when i say “Drag and drop” i mean drag and drop then build lighting.