Bake textures from a batch of high/low poly assets/props

Hi! I am looking for some tool which I can generate all the textures (normal, ao, curvature, position, thickness, etc…) from a batch of low and high poly assets. Is it that possible? I have tried the Butchtools Script but it is not what I am looking for, because this script allready ask you for the normal and height map.

I wonder how the big studies bake their maps in a batch method.

I hope I was clear, and sorry for my english.

Thank you guys :slight_smile:

I’m not sure if there’s a batch option in Substance, but there probably should be. You could do batch operations in 3ds Max, but I’m not sure you’d get the results that you would want to use in something like Substance. If you’re baking your normal maps from the high poly mesh to a low poly mesh then you’d need to do a bit more work to make sure that it turns out the way you want.