Bake spline meshes with vertex color via blueprint or c++ script possible?

Is it possible to bake spline meshes with vertex color to static mesh?

When using the modeling mode mesh merge tool the result is a default spline source mesh, also the vertex color doesn’t get transferred over.

Manually using the merge actors panel found under the tools section both vertex color and spline mesh conversion works. However this is also a manual process and not logical at a larger scale of production plus it can also crash the engine when checking the replace actors in scene bool is applied

Their is a blueprint callable function for the “Merge actor” tool but sadly this can only have static meshes as input…

I have tried all of the above methods in several engine versions also 5.5 preview but with no success

In summary it would be great if their was a methode to convert spline meshes with vertex color to a static mesh via blueprint or c++ blueprint callable node