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Bake materials to one texture with light and reflection

I am trying to find a way to bake materials with lighting and reflection information to one texture, like Blender does eg.
Blender cycles have a option to combine shadows, albedo, normals, specular etc. to one texture, since blender baking is very slow (my computer is slow to), im trying to use unreal Engine 4 realtime engine to do the job.

Any help.

UE4 does not have that option. Also, if it’s slow in Blender it’d be slow in UE4