Bake camera animation with camera shake to fbx

There is no documentation I can find in this. I want to export my camera from sequencer to fbx, how can I bake in the camera shake? Or does anyone have a workaround? Thanks

Found a solution, by first baking the camera position transform and then baking the camera shake, which creates two transform tracks that work together. Phew!

This is a very useful thing but how did you bake the camera shake? When I bake transform the camera shake track, it bakes the camera position without the shake (my camera is on a rail rig) and when I bake transform the transform track, it bakes the rotations of the camera with no shakes. Curious to see how you managed it…