Bad reflection problem

Hi, i have a problem here.

I use only one Box reflection capture!. as you can see, the reflections in the scene are wrong. they seem to be enlarged several times. They also have seams on adjacent surfaces (for example, in the corner of the room on the right). what could be the problem? in the previous projects, on the earlier version of the engine it was not.


Have you set it’s size to the room’s size with Box transition distance 1?

I solved the problem. It was all just that I would use the forward renderer for my project, and did not check the checkbox in the master material “HQ reflections”. Heh