In 4.16 planar reflection image was crystal clear, but in 4.18 you can see how it cannot handle AA even with screen percentage set to 100.
Here’s planar reflection settings on screenshot: http://player.fi/planar04.jpg
(Anti-aliasing not enabled in settings-screenshot, but some reason there’s no any difference if it’s enabled or not… I have tried to keep it enabled also)
I have also try following rendering settings from project:
- Deferred- and Forward Shading.
- Temporal AA and MSAA
- Different values for reflection capture resolution
- Reduce lightmap mixing on smooth surfaces
Material behind the planar has ofc planar reflection enabled and I have also tried to use high quality reflection setting.
Is this bug or am I missing something?