Hello,
I decided to start a project using the horror sample project and right out of the bat I am getting really bad performance which I don’t think is intended. Based on what I can tell it is because of the default postprocessing setup in the level. Any ideas on what settings I should change to increase performance the most? Is this a common issue?.
Specs:
AMD Radeon RX 7900 XT
AMD Ryzen 9 7950X 16 Core Processor
Windows 11
UE 5.7 Preview
what screen resolution, and quality settings are you using?
Looks like you’re CPU bound, not GPU bound.
don’t know if it’s still relevant for OP, but maybe this might help someone
based on a unreal insights trace, i found that hardware ray tracing is extremely demanding in this scene (at least for me), making up a majority of my render thread 0 (~80-90%) which was anywhere from 90 up to almost 150 ms long.
