Hi
I’m using a normal map, and I get this spotty shadow. I think it’s a normal texture problem because it disappears when I disconnect the normal map, do you know how to solve it?
my project is on ue 5.1
Hi there @kalle611,
This topic has been moved from International to Rendering.
When posting, please review the categories to ensure your topic is posted in the most relevant space.
Thanks and happy developing!
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Using the wrong sampler type and compression for your normal map texture. Looks like you have it set to linear color when it should just be set to Normal Map.
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You solved problem perfectly. Thank you sooo much
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