Bad noise with TemporalAA in 4.9

Thank for the answer.

What I mentioned is not the aliasing on the edge, it’s the dithering visible on the soft shadows.

I’ve got this answer on the forum :

Originally Posted by nick_p :
Hey koola, I asked BrianK about this and what you’re probably seeing is the dithered quantization to remove banding when we switched the temporal history buffer to 11:11:10 from FP16. It wasn’t intended to be noticeable. It’s on his list