I have a terrain made in 3D app, it’s a static mesh and its collision is set to per-poly. But when it builds navmesh, it generates way too high and way too inaccurate:
No, the issue doesn’t reappear after restarting.
I’ve tried to reproduce it and it seems like the bug appears only when static mesh has per-poly collision. Here are repro steps:
Create a new, blank project without starter content
After further investigation, I was able to reproduce your issue. This is currently a known issue, UE-23125, and is being investigated by the developers. Thank you for your report.
Hi there, does this bug still exists in latest version . I am still having issues and have to restart the editor every time I import new geo to the scene.