bad looking results with light funtions in UE5

Hi all, I’m trying to make a light flicker in lumin and the results are really bad, I get allot of corrupted dithering, any ideas if its possible to make lights flicker in lumin.
Many thanks

Test it with multiply different Anti-Aliasing methods.
Lemme know if anything changes

EDIT: My thoughts on TAA Ghosting in moving foliage in Unreal Engine 5 - #3 by _Solid_Snake

I found r.AntiAliasingQuality=3 -make sure you put that first to stop ghosting.

r.TemporalAACurrentFrameWeight=0.3

r.TemporalAASamples=2

r.TemporalAA.Upsamling=0

FXAA on quality 5 looks great with r.Tonemapper.Sharpen .3

TSR would be worth putting on if it wasn’t for the insane ms cost and rotation smearing issue. That rotation bug is something I’ve never seen before in a temporal solution.

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that fixed it i changed the anti aliasing and it sorted it out, thanks allot :slight_smile:

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