Bad looking nanite foliage when rendering with MRQ

I am struggling with getting the darker intricate shadows in my foliage when i render with Movie Render Queue.

In the viewport it looks fine.

I am using nanite ready foliage assets from Megascan. I’ve tried various settings (Anti aliasing using sample count/TSR, rendering up to 8K, with and without game override, etc.) but nothing helps.

It makes all my foliage look flat and “disconnected” with the general environment, especially at distance.

Using latest UE 5.4.4