I am trying to render a Ambient occlusion pass in order to use it in Nuke for compositing.
My problem is that my ambient occlusion has some kind of “noise” or strange pattern on it, I tried to change several parameters but I can’t fix it.
Are you using standard SSAO? In that case you will have that problem because their algorithm inherently has some structured artifacts. RTAO may be a better option (especially since it’s world-space) assuming you crank the spacial and temporal samples up.