Bad looking Ambient Occlusion

Hello,

I am trying to render a Ambient occlusion pass in order to use it in Nuke for compositing.
My problem is that my ambient occlusion has some kind of “noise” or strange pattern on it, I tried to change several parameters but I can’t fix it.

Does somebody have an idea of the problem?

Thanks!

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Are you using standard SSAO? In that case you will have that problem because their algorithm inherently has some structured artifacts. RTAO may be a better option (especially since it’s world-space) assuming you crank the spacial and temporal samples up.

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Hello, sorry for the delay!

I’m indeed using standard SSAO, i’m going to look at RTAO insted as you suggested and see if it solves the problem :slight_smile:

Thank you!!

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