Bad looking Ambient Occlusion

Hello,

I am trying to render a Ambient occlusion pass in order to use it in Nuke for compositing.
My problem is that my ambient occlusion has some kind of “noise” or strange pattern on it, I tried to change several parameters but I can’t fix it.

Does somebody have an idea of the problem?

Thanks!

Are you using standard SSAO? In that case you will have that problem because their algorithm inherently has some structured artifacts. RTAO may be a better option (especially since it’s world-space) assuming you crank the spacial and temporal samples up.