Hi there. I have a weird problem when trying to render out of the sequencer (UE 5.1).
At random frames the texture used for the background rocks seems to apply itself to my animated model. I’ve tried playing with clipping distances and I’ve even disconnected all the textures from my model, but it still happens. Most of the frames are fine. I’ve also tried different cameras and focal lengths, but with the same results.
The first image below is what it should look like. The second image is what happens on the very next frame.
Any ideas???
As it should be…
Background texture suddenly on the mesh???