hello everyone!
I am switching to UE. My rendering experience is old, it’s either CPU ray-tracing, OR OpenGL on GPU In UE, I see different technologies that mix CPU/GPU? I need first to understand the “big picture”, for example how Global Illumination is done? Can I control light bounces or samples per pixel? What gets pre-backed and what is computed real-time?
I want to get the best rendering quality in UE - I don’t care about real-time, I come from a VFX background. Any ideas or thoughts on where to start? I am currently reading UE documenation, if this is the right way then good, If there are articles, books, etc. please share with me
Cheers