I am using DAZ models.
This hair is Beach Hair.
As you can see in Game, two sections of the rear morph are not rendering in game properly:

In persona, this skeletal mesh looks fine:
And here is how it is set up as a texture.
(I had used an opacity mask to give fringes to the end of the hair - but set it to opaque to troubleshoot - it made no difference)
Any ideas?

