Muchas gracias. Espero tener una demo pronto.
Realmente me alegro de que el proyecto siga en marcha! Pensaste alguna vez en publicar un early access en steam? O difundirlo en páginas como itch? Cómo sea, voy a estar en la fila para probarlo ni bien haya novedades de una demo ![]()
I don’t know why he threw that woman away, but it’s an interesting scene. ![]()
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He asked her for a cigarette and she said she didn’t smoke.
Today’s Lesson:
Before you meet a giant, you must prepare cigarettes. LOL ![]()
Arrival at the fort
Horse, woman, and UFO.
;;;
Your game’s world is truly mysterious.
How large is the area in the video? About 50 square kilometers?
Yeah, I like that mix.
Landscape has 100 square km, but including surrounding water. Probably about 70 or 80 Km2 walkable.
Wow~ That’s great. ![]()
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I’m having problems with stream levels. I have many on the persistent level, which is the one containing the landscape.
At first it worked fine, but with so many streams, they’re constantly being loaded and unloaded when you move a distance, and each load involves a garbage collection, causing the game to freeze for several milliseconds, which is noticeable.
I’m thinking of creating an alternative system with an actor that stores the staticmeshes and other elements in an array and spawns them progressively when the player approaches (the bigger ones first), and then destroys them in the same way when the player moves away.
This is one of the many things I need to do.