Thanks Keehoon.
, the winged ships extends from actor, and they are moving using “moveSmooth(velocity*Deltatime);”
The sound is using a soundwave from the engine.
Anyway this was a saturday work… I think I will rewrite all the code.
About the story, I can’t start yet, I need the places on the map, the NPC’s with their dialogues… I’m still working in the game mechanics, but I hope to come to that stage soon.
I want to work with UE4 a lot… but I need to finish this in UDK before, there are a lot of work done to start again.