Axis binding only works on ACharacter derived class

Hi!
Im trying to organize all my controller stuffs of my player inside a class named MyPlayerController which inherits from APlayerController …

MyPlayerController has some functions like “LookAt”, “GoTo”, and i want to add “MoveHorizontal” and “MoveVertical” functions too… this is just for organization purpose…

This works:

class AMyPlayer : public ACharacter{
public:
     void MoveHorizontal(float a);
     //the rest of the functions that are used for ACharacter...
}

//source
void AMyPlayer::SetupPlayerInputComponent(UInputComponent* pic){
     check(pic);
     pic->BindAxis("Hor", this, &AMyPlayer::MoveHorizontal);
}

void AMyPlayer::MoveHorizontal(float a){
    //apply code for horizontal axis movement
}

but this does not:

class AMyPlayerController : public APlayerController{
private:
     AMyPlayer* myPlayer {nullptr};

public:
     void LookAt(AActor* targetActor);
     void GoTo(AActor* targetActor);
     void MoveHorizontal(float a); //moved here...
};

//source
void AMyPlayerController::BeginPlay(){
     myPlayer = Cast<AMyPlayer>(GetPawn());    
}
void AMyPlayerController::MoveHorizontal(float a){
    //apply code for horizontal axis movement for myPlayer
}

//source from AMyPlayer
void AMyPlayer::BeginPlay(){
     playerController = Cast<AMyPlayerController>(GetController());
}
void AMyPlayer::SetupPlayerInputComponent(UInputComponent* pic){
     check(pic);
     //binding to the new location... but not binding at all, my player is not moving
     //with this... 
     pic->BindAxis("Hor", playerController, &AMyPlayerController::MoveHorizontal);
}

is there any logical explanation for this behavior?.. its looks like the axis binding is working only for the current local class… where being called from…
Thanks in advance.

Try calling the supers’ function within your SetupPlayerInputComponent before your binds:
Super::SetupPlayerInputComponent(PlayerInputComponent);

This is weird since no need to do Super when is working too… but i will give a try and comment thanks!.