Hello, Unreal Community
Below I have my problem displayed; I don’t really know why the normals are rendering so weirdly. I’ve tried exporting the normals directly after baking them fresh in Maya, I’ve tried exporting them from different formats in Substance Painter, and I’ve even tried flipping the green channel in Unreal. It’s definitely a normal problem though because when I unplug the normal map component, the shading corrects itself. Also, it has something to do with the seam around the objects, as you can probably clearly see from the picture. Help?