Hey, im new in using Unreal Engine and started with a car visualisation project in UE4.
Im using the Automotive Material Pack from Unreal and i cant figure out, why my “Glossy” reflection behaves like it does in the picture. I have a HDRI Backdrop in my scene, also the car geometry and a plane with a megascans texture as a floor.
The yellowish glossy reflection seems to reflect the bottom of the HDRI, which is some kind of sand but in the scene there is asphalt everyehere on the bottom.
You can see the asphalt reflect in the door but the glossy looks like there is no asphalt.
What could be the problem here? Im Using unreal 4.26.1 with raytraced reflections on, and denoiser off.
Thanks a lot for every kind of help!