Automotive materials Errors

same on 4.26.2…

posted on related topic also found here;

toggling object uvs, anistropy worked temporarily as did creating a duplicate of the opaque master but they were short lived fixes… the flag within the material master ‘use with skeletal mesh’ just resets itself on save/apply when you have turned it off [which is what i read was needed for them to ‘un-break’ the master and instances…