Automotive Material Artifacts

When using automotive materials. I am confronting this problem. There is a black mesh surface like artifact appearing in the defult placing angle of the object. when i turn the angle around, the artifacts go away. I tried to fix this by re unwrapping the UV or changing the material parameters in the instance, but I can’t fix this, does anybody know about this problem?


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I have exactly the same issue, i can’t find the solution

I figured out the problem, I just change the tri-planar rotation on the X-axis and it removed the black artifacts.