Hi,
I’ve experiencing problem with packaging Win64 game using Project Launcher.
I reference this: Releasing Your Project | Unreal Engine Documentation
If I packaging blueprint only project, all works fine.
But if I add some C++ code (in my test project I’ve added Blueprint Function Library) I get “Missing receipt” error.
I tried solutions from other threads on this theme, but nothing works for me.
Link to the blank project where I recreated the problem: Dropbox - File Deleted
Any suggestions?