Automation test issue with localisation

Hello!

When launching the editor (with no map) there is 2 errors :

After debugging, we found out that the first error is because in :

FStructuredLogFormatTest

The test for

TestLoc(LOCTEXT(“Float”, “{Float}”), ANSITEXTVIEW(R"(128.25)"));

returns 128,25 as we are French Canadian.

So it fails the tests.

Same for

TestLoc(LOCTEXT(“Double”, “{Double}”), ANSITEXTVIEW(R"(123.456)"));

One thing that could be helpful is to add a message in the error

CHECK(Message.ToView().Equals(Expected));Indeed, having just Condition Failed doesn’t help much :slight_smile:

Thanks!

Steps to Reproduce
Launch the editor in a French Canadian environment

Hi there,

Thanks for reporting this, I was able to reproduce this in the latest source version.

I’ll submit a bug report, but I can’t guarantee when it will be fixed.

If a bug ticket is accepted, I’ll reply with the public tracking link, which can take a day or so to come through.

Kind Regards

Keegan Gibson.

Thanks a lot [mention removed]​ !

I know a lot of French Canadian users that will be happy with the fix!

Best regards,

François

You are most welcome!

Here is the public tracking link for this bug: https://issues.unrealengine.com/issue/UE-305638

I’ll close this support request for now. If you have any further questions or concerns, please submit a new question.

Kind Regards

Keegan Gibson