Hello, I was trying to find a way how to quickly create predefined PackedLevelActors in UE 5, I had a preexisting scripts in Python that I was enhancing for level creation, asset placement, etc. But I was unable to find a nice way how to create Level PackedLevelActor Blueprint.
Is this possible without exposing APackedLevelActor::CreateOrUpdateBlueprint to Python (for example in Blueprints), or is currently the only way doing it manually or in C++?