Hello Unreal forum,
I have a question in regards to textures. I am texturing in Substance Painter and when I’m done, I export the different texture maps, which I then import into Unreal. However, until now I have always connected these maps with my materials by hand. Now, I am working on a pretty big scene with about 50 models and over 100 materials. Is there a faster or automated way to connect the maps with the slots?